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''GURPS Cyberpunk'' is a ''genre toolkit'' for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel ''Neuromancer''. In 1993, ''GURPS Cyberpunk Adventures'' — a collection of three RPG scenarios in the ''GURPS Cyberpunk'' line — won the Origins Award for ''Best Roleplaying Adventure of 1992''. ==Contents== Besides the main chapters detailed below, ''GURPS Cyberpunk'' contains a glossary of common cyberpunk terms, an index, and a bibliography of relevant media. ;Characters : This chapter describes some of the most common character archetypes (netrunner, corp(orate), cop, celebrity, etc.) and their typical skills, advantages, and disadvantages. It also provides a guideline about how much money a given job might bring or cost. ; Cyberwear : Rules for and descriptions of bionic enhancements. ; Technology & Equipment : Lists many sorts of near-future gadgets. ; Netrunning : The longest in the book, it details rules for realistic computer networks as well as fantastic cyberspaces accessible only through a neural interface. It describes what types of system can be found in the ''Net'' and how the characters can act (and fight) there. ; World Design : Gives guidelines for designing your own cyberpunk world. ; Campaigning : Helps the Gamemaster in running a longer series of adventures. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「GURPS Cyberpunk」の詳細全文を読む スポンサード リンク
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